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Game Designer

DesignRemoteFull-time
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Overview

You'll be the driving force behind what makes a Gigafire game fun in the first ten seconds and still fun on day thirty. You'll design core loops, levels, and progression systems for our obby, parkour, and casual titles, then use real player data to keep tuning after launch. This role sits at the center of design, art, and engineering, so strong communication matters as much as strong design instincts.

What You'll Do

  • Design core gameplay loops, levels, and progression/economy systems for new and live titles
  • Build and iterate on prototypes to validate ideas quickly before full production
  • Analyze retention, funnel, and monetization data to identify tuning opportunities
  • Write clear design docs and level specs that artists and engineers can build from
  • Run playtests and translate feedback into concrete design changes

What We're Looking For

  • Experience designing for casual or hyper-casual mobile games
  • A portfolio showing shipped or prototyped game systems, loops, or levels
  • Comfortable using data and player feedback to justify design decisions
  • Familiarity with a level or scripting tool (e.g. Unity, Roblox Studio, or similar)

Nice to Have

  • Experience specifically with obby/parkour or platformer-style game design
  • Background in live-ops tuning or economy design
  • Basic scripting ability to prototype your own ideas

Ready to apply?

Send us your resume or portfolio and tell us why you'd be a great fit.

Apply for Game Designer