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2D/3D Game Artist

ArtRemoteFull-time
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Overview

Every Gigafire game needs a personality players recognize instantly, and that starts with art. You'll create characters, environments, props, and UI across our game lines, working within tight mobile performance budgets without losing charm or polish. You'll collaborate closely with design to make sure the art always serves gameplay readability first.

What You'll Do

  • Design and produce characters, environments, props, and UI art for mobile titles
  • Build optimized, low-poly 3D assets and clean 2D art within strict performance budgets
  • Maintain visual consistency and a distinct art identity across a game's lifecycle
  • Collaborate with design and engineering to keep art readable and performant in-engine
  • Take feedback from playtests and iterate quickly on visual direction

What We're Looking For

  • A strong, stylized art portfolio (2D, 3D, or both) suited to casual/mobile games
  • Experience building low-poly or otherwise mobile-optimized art pipelines
  • Working knowledge of Blender, Maya, or a similar 3D tool
  • Comfortable importing and tuning assets directly inside a game engine

Nice to Have

  • Character rigging or basic animation experience
  • UI/UX art experience for mobile interfaces
  • Experience art-directing or mentoring other artists

Ready to apply?

Send us your resume or portfolio and tell us why you'd be a great fit.

Apply for 2D/3D Game Artist